L2 · Infrastructure Single-mailbox, single-writer execution with an event-driven timer queue
CanKit.Pro.Actor¶
Generic protocol-instance actor/scheduler for CanKit (arc42
§8.3, ADR-6; SRS FR-RAW-020..024): a documented, single-mailbox threading model that any protocol
layer (ISO-TP, J1939, CANopen, ...) can build on instead of hand-rolling locks, unsynchronized
Lists, and busy-loop schedulers.
Status: 1.3.0 is the first stable release: from 1.3.0 on the public API follows SemVer, so a breaking change costs a major version. 1.0.0 – 1.2.3 were published as stable before the API had been reviewed against the specifications; they are unlisted and deprecated on nuget.org and should not be used. See Versioning.
What is validated, and what is not¶
Validated: Mailbox ordering (dedicated-thread mode), serialization under concurrent callers (dedicated-thread and thread-pool modes), and, for the synchronization-context mode, marshaling through the supplied context, failure surfacing, timers and dispose — not its ordering or concurrent serialization. Also the timer queue, the background-exception channel, dispose semantics and cancellation of a queued PostAsync, by the test suite in tests/CanKit.Pro.Tests. Much of the time-dependent behaviour is tested on a virtual clock; the rest measures real elapsed time.
Not validated: Real-time scheduling on a loaded production host: timers carry the operating system's scheduling latency and there is no hard real-time guarantee. The package handles no CAN frames, so hardware and foreign stacks do not apply to it.
This package has no dependency on any other CanKit package — it is a plain, reusable single-writer executor plus an event-driven timer queue. Protocol layers compose it; it does not know about CAN frames, buses, or adapters.
using CanKit.Pro.Actor;
using var actor = new ProtocolActor(); // ActorExecutionMode.DedicatedThread by default
actor.BackgroundExceptionOccurred += (_, ex) => log.Error(ex, "protocol instance failed");
// Fire-and-forget: exceptions surface via BackgroundExceptionOccurred.
actor.Post(() => channelRegistry.Add(channel));
// Request/response: exceptions surface through the returned task instead.
var count = await actor.PostAsync(() => channelRegistry.Count);
// Event-driven timeout/STmin check -- no polling, no busy loop.
using var timeout = actor.Schedule(TimeSpan.FromMilliseconds(150), () => channel.OnN_BsTimeout());
Guarantees¶
- One mailbox, one loop (FR-RAW-020/021): every posted work item and every fired timer
callback runs strictly one at a time, in order. Protocol-instance state touched only through
Post/PostAsync/Schedulenever needs its own lock. - Event-driven, not polling (FR-RAW-022): the loop blocks on a semaphore for either new mailbox work or the next timer deadline, whichever comes first. An idle actor uses ~0% CPU.
- Timers are fair, even under bus load: each pass processes a snapshot of the mailbox rather than draining it to empty, so an RX reader posting one work item per frame on a saturated bus cannot starve the timer list — every batch is followed by a due-timer check. Anything that arrives mid-batch is picked up on the next pass, which is entered without waiting.
- A due timer never overtakes earlier work: a timer is an event at its due instant, and work that reached the mailbox before that instant runs first, even when a long work item held the loop past the deadline in between. A protocol deadline that measures a peer's silence therefore cannot fire on a frame that had already arrived (#240).
- Deadlines are measured on a monotonic clock, never on the wall clock:
Stopwatchtimestamps, so an NTP step, a DST change, or an operator setting the system clock cannot make an armed timeout fire early, late, or all at once. ATimeSpandelay is elapsed time and is measured as elapsed time. - Background exceptions have exactly one channel (FR-RAW-023): a throwing
Post/Scheduleitem is caught by the loop and raised viaBackgroundExceptionOccurred— never thrown on some unrelated caller thread, never lost as an unobserved task exception.PostAsyncfailures surface through the returned task instead, since the caller is already positioned to observe them by awaiting. PostAsynccan be withdrawn while it is still queued. ACancellationTokencancelled before the call, or while the item waits in the mailbox, cancels the returned task at once and the work never runs. Work that has already started is never interrupted: it runs through and the task reports its result, so a half-finished work item never breaks the single-writer discipline.- Configurable execution context (FR-RAW-024):
ActorExecutionMode.DedicatedThread(default) pins the loop to one realThreadfor its entire lifetime — demonstrably the same thread for every callback.ActorExecutionMode.ThreadPoolis cheaper for many short-lived instances but does not guarantee thread affinity.ActorExecutionMode.SynchronizationContextmarshals every callback onto a caller-supplied context (e.g. a UI dispatcher) via a blockingSynchronizationContext.Send, so work is guaranteed to have actually run by the time it's considered processed — including duringDispose's final drain.
Disposing an actor stops it from accepting new work (Post/Schedule throw
ObjectDisposedException) but runs whatever was already queued to completion first, so a caller
awaiting PostAsync right as Dispose happens still gets a real result instead of hanging.
The original constructor keeps ActorShutdownPolicy.DrainDueTimers: due callbacks still run;
not-yet-due Schedule callbacks are discarded. To finish accepted mailbox work while discarding
all pending timers, including due ones, explicitly select the additive policy:
using var actor = new ProtocolActor(ActorExecutionMode.DedicatedThread, null,
ActorShutdownPolicy.DiscardPendingTimers);
Timer selection and disposal are ordered under the same gate. A callback already selected before disposal may still complete, including a callback waiting to marshal through a synchronization context. The gate is released before invoking or marshaling user code. This policy does not cancel accepted mailbox requests or complete tasks that depend on discarded timers: callers must still link their own lifetime cancellation. Neither policy permits rearming after disposal.
Dispose waits up to five seconds for
the loop to actually finish; if a callback is still running when that elapses it returns anyway
(so Dispose never becomes the thing that hangs) and reports a TimeoutException through
BackgroundExceptionOccurred — a silent give-up would leave the caller unable to tell a clean
shutdown from a loop still mutating state it believes it now owns. Unlike the reports of failing
callbacks, this one is raised on the thread calling Dispose, not on the loop: the loop is still
inside the callback that would not finish, so a subscriber must not touch loop-owned state from
it. That wait holds for every caller, not only the first: a second Dispose — the owner's
using after a callback disposed the actor from the loop, or two owners racing — also returns
only once the loop has stopped (or the same timeout has elapsed; it is reported once). Two calls
do not wait: the reentrant one from inside a callback, which would otherwise deadlock on its own
loop, and one a BackgroundExceptionOccurred subscriber makes from inside that
TimeoutException report — also when another actor's report has nested inside it since — which
would otherwise stretch the reporting Dispose to twice the timeout. Dispose makes one other
report, also once and also off the loop's callbacks: in the two task-based modes, a loop that ended
by throwing outside every callback — a defect, not a shutdown path — is reported instead of
dropped, on the thread calling Dispose, or, if the loop only fails after Dispose gave up on
it, on the thread the loop ends on.
IsOnCurrentActor answers "is this thread currently running one of my callbacks?", which is
what makes a public sync API able to run inline instead of dead-locking on its own loop. It is
thread-scoped, so a Task.Run started from inside a callback correctly reports false — it is
not on the actor and must not touch actor state inline.
SynchronizationContext mode caveat: never call Dispose() synchronously from the actor's
own target context thread (e.g. from inside a UI event handler on that same dispatcher) — like any
synchronous wait on work that needs that same thread to run, it can deadlock. Dispose from a
different thread, or dispatch the call asynchronously.
Install¶
No dependencies beyond the .NET base class library.
Part of CanKit.Pro — higher CAN protocol layers built on top of CanKit, which is consumed as a NuGet package rather than forked.
License¶
MIT — see LICENSE. CanKit itself is a separate project licensed under Apache-2.0; see THIRD-PARTY-NOTICES.md.